geLight
From GriffinEngine
Usage
The representation of a light in the scene graph. It contains a few settings, and can be added/removed from the scene graph just like any other node. In order for it to be used in rendering, it must be registered using the addSceneLight method in geState.
Inheritance
Base Classes
- geObject
- geObject3D
- geLight
- geObject3D
Reference
Fields
- Note: See geColor for general information about color variables.
color diffuse;
color specular;
Constructors
geLight( color _diffuse = 0xFFFFFFFF, color _specular = 0xFFFFFFFF );
Graphics |
---|
geRenderer |
geFPCamera · geGraphicsSettings · geICamera · geLight · geModel · geTDCamera |
geEmitter · geParticle · geParticleDescriptor |