geObject

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Usage

A basic object, from which many of the other engine entities are derived. The overridden method getID() will help you determine what type of object is actually present if you are using a geObject pointer.

Callbacks

Some parts of the engine use callback functions: geGame, geEventManager, geButton. In order to create a function usable with these classes, it simply needs to conform to this format:

 void yourFunctionName( const geObject* paramName );
.

Reference

Constants

  •  typedef void (*geCallback)(const geObject*)

Fields

  •  unsigned int _tags

Accessors

  •  virtual int getID()
  •  virtual int getTags()