geObject
From GriffinEngine
Usage
A basic object, from which many of the other engine entities are derived. The overridden method getID() will help you determine what type of object is actually present if you are using a geObject pointer.
Callbacks
Some parts of the engine use callback functions: geGame, geEventManager, geButton. In order to create a function usable with these classes, it simply needs to conform to this format:
void yourFunctionName( const geObject* paramName );
Reference
Constants
typedef void (*geCallback)(const geObject*)
Fields
unsigned int _tags
Accessors
virtual int getID()
virtual int getTags()
Core |
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geGame · geState · GriffinEngine.h |
geBoundingBox · geBoundingSphere · geIState · geNullNode · geObject · geObject3D · geRay · geSceneGraph |