geHUD
From GriffinEngine
Contents
Usage
Examples
Inheritance
Base classes
- geObject
- geHUD
Reference
Cursor Modes
Code | Constant | Mode |
---|---|---|
0 | GE_CUR_NONE | No cursor at all |
1 | GE_CUR_DEFAULT | Default "arrow" cursor |
2 | GE_CUR_CUSTOM | Custom cursor, as specified by geHUD::setCustomCursor() .
|
3 | GE_CUR_BOTH | Both custom and default cursors together |
Accessors
static geObject2D* Get( const string& name )
static geButton* GetButton( const string& name )
static geSprite2D* GetSprite2D( const string& name )
static geAnim2D* GetAnim2D( const string& name )
static geText2D* GetText2D( const string& name )
static geCircle* GetCircle( const string& name )
static void SetCustomCursor( const string& name )
static void SetCursorType( int type )
static int GetCursorType()
Methods
static void Add( geObject2D* o, const string& name )
static void Remove( const string& name )
HUD |
---|
geHUD |
geAnim2D · geButton · geCircle · geObject2D · geSprite2D · geText2D |