geCircle
From GriffinEngine
Class for drawing a 2D circle or a circle section.
Usage
Inheritance
Base classes
- geObject
- geObject2D
- geCircle
- geObject2D
Reference
Fields
Note: All coordinates are in pixels, relative to top-left corner of the window. All angles are in degrees.
- ↖
double x; // x coordinate (px)
- ↖
double y; // y coordinate (px)
- ↖
double r; // rotation (degrees) - around axis point
- ↖
double s; // scale - around axis point
- ↖
double w; // width (px)
- ↖
double h; // height (px)
- ↖
double alignX; // horizontal alignment offset - use Align() to set these
- ↖
double alignY; // vertical alignment offset
- ↖
double axisX; // horizontal axis offset - use SetAxis() to set these
- ↖
double axisY; // vertical axis offset
- ↖
bool active; // indicates whether object should be active/visible
color color1; // inside (center) color of the circle
color color2; // outside (edge) color of the circle
double sectorStart; // sector start (0...1 range)
double sectorSize; // sector size (0...1 range). Leave this at 1.0 to draw a fill circle.
UINT divisions; // number of divisions on the circle; more = smoother appearance, less = better performance
Constructors
geCircle( double _x=0, double _y=0, double _w=0, double _h=0, UINT divisions=32, double _sectorSize=1 );
geCircle( const geCircle& original ); // copy constructor
Methods
- ↖
virtual void Align( int alignment = GE_ALIGN_TL, double _alignX = 0, double _alignY = 0 );
- ↖
virtual void SetAxis( int axis = GE_ALIGN_CENTER, double _axisX = 0, double _axisY = 0 );
HUD |
---|
geHUD |
geAnim2D · geButton · geCircle · geObject2D · geSprite2D · geText2D |