geEventManager
From GriffinEngine
Manage input and collision events in the form of a queue. Implemented as Meyers Singleton. EventManager allows listeners (aka callbacks) to be set for each type of events. See definiton of geCallback on geObject page.
Contents
Usage
Getting an instance of the manager
geEventManager& em = geEventManager::instance();
Adding a listener
int tl = em.addTickListener( callbackTest );
Removing a listener
em.removeListener(tl);
Inheritance
Base classes
- geObject
- geEventManager
Reference
Methods
static geEventManager& instance();
void printListeners();
- ↖
virtual int getID(){ return 0x0400; }
For Event Consumers
int addMouseMotionListener( geCallback c, bool priority = false );
int addMouseClickListener( geCallback c, bool priority = false );
int addMouseDragListener( geCallback c, bool priority = false );
int addKeyListener( geCallback c, bool priority = false );
int addCollisionListener( geCallback c, bool priority = false );
bool removeListener( int id );
For Event Producers
void queueEvent( geMouseMotionEvent* e );
void queueEvent( geMouseClickEvent* e );
void queueEvent( geMouseDragEvent* e );
void queueEvent( geKeyEvent* e );
void queueEvent( geCollisionEvent* e );
Events |
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geEventManager · geKeyboard · geMouse · geTimer |
geCollisionEvent · GeKeyEvent · GeMouseClickEvent · GeMouseDragEvent · GeMouseMotionEvent |