geCollisionEvent
From GriffinEngine
Contents
[hide]Usage
Used to handle collisions (geometry touching/overlapping).
Inheritance
Base classes
geObject
geCollisionEvent
Reference
Fields
geObject* subject
geObject* object
Constructors
geCollisionEvent()
geCollisionEvent( geObject3D* _subject, geObject3D* _object )
geCollisionEvent( const geCollisionEvent& copy )
Accessors
int getID() { return 0x0415; }
Events |
---|
geEventManager · geKeyboard · geMouse · geTimer |
geCollisionEvent · GeKeyEvent · GeMouseClickEvent · GeMouseDragEvent · GeMouseMotionEvent |