geCollisionEvent

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Usage

Used to handle collisions (geometry touching/overlapping).

Inheritance

Base classes

Reference

Fields

  •  geObject* subject
  •  geObject* object

Constructors

  •  geCollisionEvent()
  •  geCollisionEvent( geObject3D* _subject, geObject3D* _object )
  •  geCollisionEvent( const geCollisionEvent& copy )

Accessors

  •  int getID() { return 0x0415; }