geResource
From GriffinEngine
Contents
Usage
Used for storing game-specific content internally. Enables resources to be used with the geResourceManager.
Inheritance
Base classes
- geObject
- geResource
Derived classes
Reference
Constructors
geResource();
geResource( const string& resName );
Accessors
virtual string getName() const;
virtual int getID(){ return 0x0300; }
Resources |
---|
geResourceManager · geResource |
geAnimation · geBitmap · geFont · geMaterial · geMesh · GeSound · GeSprite · GeSpriteSheet |