geResource
From GriffinEngine
Contents
Usage
Used for storing game-specific content internally. Enables resources to be used with the geResourceManager.
Inheritance
Base classes
- geObject
- geResource
Derived classes
- geAnimation
- geBitmap
- geFont
- geMaterial
- geMesh
- geSprite
- geSpriteSheet
- geSound
Reference
Constructors
geResource();
geResource( const string& resName );
Accessors
virtual string getName() const;
virtual int getID(){ return 0x0300; }
| Resources |
|---|
| geResourceManager · geResource |
| geAnimation · geBitmap · geFont · geMaterial · geMesh · GeSound · GeSprite · GeSpriteSheet |
Categories:
- API
- Resources