geNullNode
From GriffinEngine
Contents
Usage
A scene graph node with no additional information associated with it. This class should not be inherited from. Use geObject3D for this instead.
Reference
Constructors
geNullNode()
geNullNode(geObject3D* parent)
Accessors
virtual int getID()
| Core |
|---|
| geGame · geState · GriffinEngine.h |
| geBoundingBox · geBoundingSphere · geIState · geNullNode · geObject · geObject3D · geRay · geSceneGraph |
Categories:
- API
- Core