geSceneGraph
From GriffinEngine
Usage
The geSceneGraph class is the scene graph for the Griffin Engine.
Inheritance
- geObject
- geSceneGraph
Reference
Fields
geObject3D* root
Constructors
geSceneGraph()
Accessors
geObject3D* Root()
Methods
void traverseGraph(void (*geNodeVisitor)(geObject3D* node))
Core |
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geGame · geState · GriffinEngine.h |
geBoundingBox · geBoundingSphere · geIState · geNullNode · geObject · geObject3D · geRay · geSceneGraph |