Difference between revisions of "GeIState"
From GriffinEngine
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Latest revision as of 06:38, 19 November 2017
Usage
Base class for geState. Originally we were going to make game devs implement their own State class, but the idea was since rejected. See geState for current details.
Reference
Methods
- virtual void Update()
- virtual void Draw()
- virtual void Initialize()
Core |
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geGame · geState · GriffinEngine.h |
geBoundingBox · geBoundingSphere · geIState · geNullNode · geObject · geObject3D · geRay · geSceneGraph |