geAnim2D
From GriffinEngine
Animated 2D sprite. This class is album identical to geSprite2D with the only difference being an addition of a geAnimation object that updates the sprite. To control the playback of the animation, manipulate the geAnimation object itself.
Usage
Inheritance
Base classes
- geObject
- geObject2D
- geSprite2D
- geAnim2D
- geSprite2D
- geObject2D
Reference
Fields
Note: All coordinates are in pixels, relative to top-left corner of the window. All angles are in degrees.
- ↖
double x; // x coordinate (px) - ↖
double y; // y coordinate (px) - ↖
double r; // rotation (degrees) - around axis point - ↖
double s; // scale - around axis point - ↖
double w; // width (px) - ↖
double h; // height (px) - ↖
double alignX; // horizontal alignment offset - use Align() to set these - ↖
double alignY; // vertical alignment offset - ↖
double axisX; // horizontal axis offset - use SetAxis() to set these - ↖
double axisY; // vertical axis offset - ↖
bool active; // indicates whether object should be active/visible - ↖
geSprite* sprite; // currently displayed sprite geAnimation* anim; // animation
Constructors
geAnim2D( double _x=0, double _y=0, double _w=0, double _h=0, geAnimation* _anim=NULL );geAnim2D( const geAnim2D& original ); // copy constructor
Methods
- ↖
virtual void Align( int alignment = GE_ALIGN_TL, double _alignX = 0, double _alignY = 0 ); - ↖
virtual void SetAxis( int axis = GE_ALIGN_CENTER, double _axisX = 0, double _axisY = 0 );
| HUD |
|---|
| geHUD |
| geAnim2D · geButton · geCircle · geObject2D · geSprite2D · geText2D |
Categories:
- API
- HUD